Six frames.
No screenshots.
This is how the world is being figured out — establishing paintings for mood and scale, vector blockouts for massing and the building grid. Every frame is labelled for what it is.
HOW TO READ THESE
- Concept painting
- Original illustration made for this project to establish mood, scale and light. Not a render of a real level.
- Blockout study
- Hand-authored vector geometry testing massing, silhouette and the terrace grid that buildings snap to. Deliberately unsurfaced.
- Interface study
- Original SVG drawings of survey maps and dispatch readouts — the frontier’s own paperwork.
STATUS
In development. No playable build. No date announced. Platforms not announced. No frame on this page depicts a playable build, and none should be read as one.
The landscape paintings are original concept illustrations commissioned for Hashlands. The blockouts, the world map and the loop diagram are hand-authored SVG. No stock photography is used anywhere on this site, and no real person is depicted.
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