ART DIRECTION / PRE-PRODUCTION

Six frames.
No screenshots.

This is how the world is being figured out — establishing paintings for mood and scale, vector blockouts for massing and the building grid. Every frame is labelled for what it is.

HOW TO READ THESE
Concept painting
Original illustration made for this project to establish mood, scale and light. Not a render of a real level.
Blockout study
Hand-authored vector geometry testing massing, silhouette and the terrace grid that buildings snap to. Deliberately unsurfaced.
Interface study
Original SVG drawings of survey maps and dispatch readouts — the frontier’s own paperwork.
STATUS

In development. No playable build. No date announced. Platforms not announced. No frame on this page depicts a playable build, and none should be read as one.

The landscape paintings are original concept illustrations commissioned for Hashlands. The blockouts, the world map and the loop diagram are hand-authored SVG. No stock photography is used anywhere on this site, and no real person is depicted.

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