ART DIRECTION / PRE-PRODUCTION

Seven frames.
No screenshots.

This is how the world is being figured out — establishing paintings for mood and scale, hand-drawn scenes for the places and the nights the paintings have not reached yet. Every frame is labelled for what it is.

HOW TO READ THESE
Concept painting
Original illustration made for this project to establish mood, scale and light. Not a render of a real level.
Hand-drawn scene
Finished illustration written directly as SVG code, shape by shape. Some of the lights and smoke move slowly; all of it holds still if your device asks for reduced motion.
Interface study
Original SVG drawings of survey maps and dispatch readouts — the frontier’s own paperwork.
STATUS

In development. No playable build. No date announced. Platforms not announced. No frame on this page depicts a playable build, and none should be read as one.

The landscape paintings are original concept illustrations commissioned for Hashlands. The hand-drawn scenes, the world map and the loop diagram are hand-authored SVG. No stock photography is used anywhere on this site, and no real person is depicted.

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